Yu-Gi-Oh OTS Championship Qualifier - At Home Edition

by Stephen Parsons

Attention Duelists! Enter the Battlefield is happy to announce that we are hosting The Yu-Gi-Oh Championship Qualifier Tournaments - At Home Edition for the remainder of July! On July 31st we invite all duelists that wish to sign up to use the link below to access the Discord server for remote dueling! The entry fee is $18, comes with 3 packs of the brand new set, King's Court, and has exclusive prizes for the Top 4 duelists. Yu-Gi-Oh Discord Invite Link: https://discord.gg/UDreZch3GRPlease copy and paste the following in your browser to sign up: https://enterthebattlefield.ca/products/yu-gi-oh-at-home-discord-ots-qualifier-july-31st?_pos=1&_sid=c8ef44878&_ss=r&variant=40427134288043

Shadow Brute Deck List Updates and Things I Learned

Shadow Brute Deck List Updates and Things I Learned

by Stephen Parsons

 After some conference with Dimos, I have made some changes to the Levia list I posted here earlier. The biggest change was the cut of Bloodrush Bellow which turned out to be too much investment for too little damage. at best it was +4 damage on the turn which could be accomplished with Unworldly Bellows and Howl from Beyonds instead. This change both made the deck more consistent in turning off blood debt by including more cards with the "banish 3 cards" clause as well as increasing redundancy and including an additional tutor target off of shadow of Blasmophet in the form of Howl from Beyond. I also included sink bellows on the suggestion of Dimos who's sentiment of "every Classic Constructed deck should include a play set of sinks" is honestly quite a good ideology to hold as the card is very good.  As for piloting the deck goes I learned many things over my time playing Brute. One: you cannot stack pitch reliably with a tutor in the deck like Shadow of Blasmophet which makes setting up Convulsions plays somewhat difficult. Two: on every turn you want to be setting up some sort of "winning play" in your arsenal. Meaning a card that will either force blocks, or get through and put you further ahead on board. Cards like these include: Shadow Puppetry, Convulsions from the Bellows of Hell, Command and Conquer and red barraging beatdowns. All of these cards threaten a ton of damage or continue the turn leading into another attack. Three: Learning when and how to block is imperative to piloting the deck at a high level. A big part of this is when to turn the corner from "turtling" to aggressive banishing of cards from grave. The largest part of this strategy is when to block with your Husk, which is usually when your going to put your foot on the gas and want a full 5 card hand going into the following turn. Lastly: Taking risks in Levia is almost never correct if your not behind. What I mean by this is not "don't roll leathers", but instead that you always want to guarantee turning off blood debt. This means that if you have the choice between more damage, but your forced to gamble through shadow puppetry and just attacking with a shadow of Blasmophet to banish a wrecker romp or Deep Rooted, I will always prioritize the guaranteed Blood Debt turn off unless I'm behind. https://fabdb.net/decks/build/JREDxPgV

Thoughts on Chane

Thoughts on Chane

by Stephen Parsons

In the Current meta it is my belief after quite a bit of testing that Chane is both the strongest and most influential hero in the Monarch meta game. While Prism forces people to run 6+ attack cards making their decks potentially slightly less efficient, Chane forces decks to play a completely different game: attack fast and hard or die. Chane's early turns (in comparison to other heroes) are generally quite weak aside from the occasional meat and greet, but to offset this his late game is by far the strongest of any hero in the game because of the inherent card advantage his soul shackles provide. Pair those with his ability to stack his pitch with seeds of agony and any hero is in for a boat load of pain late game, where only some of the damage is blockable due to half of it being arcane. This gameplay pattern is frustrating to play against as it forces you to deviate from your decks attempted game plan. If the game ever gets to turn 5+ against a good Chane player who knows how to sculpt their pitch and you haven't been able to pressure him to less than 20 life, the game is all but over. The combination of Mauvrion Skies and Art of War being essentially a draw three cards with the ability to pump all your attacks or give go again, paired with Chane's ability gives super easy access to go again enabling the use of 4+ attacks in a turn fairly easily. Twenty damage turns are not at all uncommon while playing against Chane and because he has access to an effective 52 life at the start of the game (6 block husk, 3 block Runeblade arms, 3 block Arcanite Skullcap) it makes it incredibly hard to pressure a Chane to the point where he feels forced to block before he gets to his apocalyptic late game. I played in the Enter the Battlefield tournament last Thursday as Levia and played against a Chane in round 2. I found that as long as you can attack for at least 12 damage a turn you can reliably force all of his armor and have him down to at least 25 life. It came down to the last turn where he almost killed me from 27 life, I dropped to 2 life but had a Convulsions from the Bellows of Hell in arsenal which dominated a Command and Conquer for lethal, and if he had gotten another turn I was very much dead. Dominated attack seem to be very strong against Chane as getting rid of his armor is imperative to being able to actually hit him in the late game when you really want to force cards out of his hand to block so he can't pitch them to pay for his banished cards. Beating Chane is a balance of early damage transitioned into timed aggression when you pass turn 4. On turn four you usually want to play for your strong 5 card hands, setting up either a plunder run, dominated attack, or huge attack in arsenal to force the Chane player to ditch at least 2 cards to block which will massively hinder his turn. Turtling against Chane is not really viable due to how wide he can go if he sets up his pitch properly, so beating him down seems to be the best bet after my own testing. Let me know how all of your own games against Chane are going, and thanks for reading my brief thoughts on, in my opinion, the strongest hero going out of Monarch.

Shadow Brute Deck List and Thoughts After Some Play Testing

Shadow Brute Deck List and Thoughts After Some Play Testing

by Stephen Parsons

https://fabdb.net/decks/JREDxPgVDisclaimer: I am a Prism player first and fore most, but I felt I needed to expand my horizons a bit past fancy Heralds and Arc Light Sentinels.My Levia list looks to quickly amass 12+ cards in the graveyard and then consistently attack with 12 power every turn forcing my opponent to block with their whole hand or take damage. It does this through using the Meat Axe over the Flail which allows you to "sculpt" your hand and discard cards in the early game without having to rely solely on blocking. The deck has multiple ways to prevent the taking of Blood Debt. I feel to play the deck you do have to be actively deciding how your going to be preventing the Debt on following turns. You do this through Arsenelling  cards like Mark of the Beast or Shadow of Blasmophet to attack on future turns to guarantee turning off Blood Debt instead of using them immediately to attack. I would highly recommend not actually using any of your attacks that say "banish 3 cards from your graveyard" before you have 12+ cards in graveyard as you want to be able to consistently turn off the debt by attacking with those sorts of cards.After a bunch of games of play testing and some "gold fishing" there are a few cards I would add to the deck to make it feel better to play: Tome of Torment and Ghostly Visitor. Both of these cards can be tutored for with Shadow of Blasmophet. After rolling a 6 on Scab Skin Leathers both of these cards act as additional fillers to use up your additional action points, Tome draws you a card for free and Ghostly Visitor acts as a filler attack which you can grab if your Deep Rooted Evil is already in Banish.I will be continuing to test Levia until the end of this week, where I will be returning to Prism, but I hope to make a strong, consistent Shadow Brute deck before I return to my Prism roots.

A Break From Prism

A Break From Prism

by Stephen Parsons

I've been devoting a large amount of time to the experimentation and playtesting of several Prism builds and I feel a short break may be needed - around a week should suffice. This has actually given me some time to think about what other character(s) I would look at building, and after looking them all over I found myself drawn to a fairly odd pick. Levia is the character I have been looking at building and testing as she seems to be the other "least solved" Monarch hero as she is probably, along with Boltyn, tied for least popular hero from the new set.Shadow Brute might surprise some people given how I feel about Rhinar (a vast sense of annoyance), due to how he plays against Prism. But the combination of large hard hitting attacks and the what, at first glance, would appear to be a more hybrid control style of play is what has drawn me to my second love. The Levia build I'm going for is a ramp up style of deck that looks to repeatedly block in the early game until there are 12-15 cards in the graveyard and then put my foot on the gas pedal and not let up until my opponent is dead or I kill myself to blood dept.I will be working on a list today, and will stick it in tomorrows post right at the top, if any Levia players have any advice for me I would be happy to take it in stride and test any cool cards you might think about adding.

Upcoming Tournament list thoughts

Upcoming Tournament list thoughts

by Stephen Parsons

This coming Thursday I will be participating in the Enter the Battlefield Classic Constructed tournament with a super spicy new Prism Aura Control list. I can't and won't say too much about it yet but it might be the most convoluted involved list I have ever piloted to this date. It involves setting up future turns through specific pitches to set up a series of events 10 turns in advance that puts 3-4 auras and a bunch of Spectral Shields on the board and enables you do double aura every turn until you win. I can't say too much about it as it was built with the joint efforts of a couple of people, but if you want to see what's up come join me in the Thursday tournament.

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